3.007 Design Thinking and Innovation

The goal of this course is to introduce all students to a design thinking mindset that will guide them through the multiple design courses they will take in SUTD.

It introduces concepts of design at a variety of scales and design disciplines. Participants will be exposed to core technology and design themes including design principles, processes, modes of thinking and analysis, and social and cultural aspects of design.

The subject introduces essential skills and mindset of innovation, entrepreneurship, and methodologies in design including teamwork and workflow organization, team building and leadership, written and oral communication, graphic and analytical representation, and fabrication techniques. 

The subject introduces essential skills and mindset of innovation, entrepreneurship, and methodologies in design including teamwork and workflow organization, team building and leadership, written and oral communication, graphic and analytical representation, and fabrication techniques.

Pedagogy

The weekly learning content is structured into a one hour lecture on Mondays between 3.30 and 4.30pm, a one hour skills input session (both are online, links will be sent out or posted on eDimension) and two cohort sessions with two and a half hours each (held in cohort classrooms).

The students will be taught in the lectures by the course coordinators and multiple invited lecturers, and in the cohort classes they will be guided by their course instructors: one from EPD and one from ASD. During the cohort classes, students will perform individual activities and will develop their team design projects. Some activities will be done as homework. The activities will centre around various design methods, which the students will then apply to their team projects. The design projects will have defined milestones throughout the term, in which the instructors will review the work done and grade the milestones submitted by the student teams. Overall, students will go through the four phases of design: discover, define, develop and deliver.

Building on the team design project, the students will have to complete a 2D project which consists of explicitly showing the links of their projects to the other subjects they are taking concurrently in term 2. Specific software and collaboration skills will be imparted in a parallel session running for the entire term, to which all students have to attend.

There will be a hybrid final exhibition if the situation allows (physical exhibits and content on website) in which the students will showcase their team design projects via a prototype, 3d models, text and a video. Their work will be graded by instructors of 3.007. The 2D project will be graded by the respective subject instructors during the final exhibition.

Learning Objectives

  • Identify concepts, themes and skills related to design
  • Conduct a design process by applying those concepts, themes and skills
  • Identify and apply the basics of a design process in a variety of contexts, scales and functions
  • Plan and execute effective teamwork
  • Formulate and produce effective communication media

Tasks

First assignment
Part 1- Discover, study and analyse a precedent – object centric examination REMEMBER
Part 2 – Discover, study and analyse a site – context centric examination COMPREHEND

Second assignment
Define a problem scope and revise the scenario, adopt it to a post-pandemic world and envision a new form of interaction between object and context – user centric examination ANALYSE and EVALUATE

Third Assignment
Develop the newly envisioned scenario further, specify the interaction between users and object/site – context and user centric specifications APPLY

Fourth assignment
Deliver prototypes, specify the functionalities, generate a storyline and communicate your ideas to the audience – object, context and user centric specifications CREATE

Content Overview

Go to Lectures
Go to Skills
Go to Assignments
Go to Projects

Course Instructors

Cohort 01

Mohan Rajesh Elara
Assist. Professor
(Course Lead)
Michael Budig
Assist. Professor
(Course Lead)

Cohort 05

Bianca Gill
Adjunct Lecturer
Javier Gomez Fernandez
Assist. Professor

Cohort 09

Paula Silva
Adjunct Lecturer
Kenneth Tracy
Assist. Professor

Cohort 02

Hunn Wai
Adjunct Lecturer
Abdullah Aamir Hayat Research Fellow

Cohort 06

Paula Silva
Adjunct Lecturer
Kenneth Tracy
Assist. Professor

Cohort 10

Michael Budig
Assist. Professor
(Course Lead)
Nagarajan Raghavan
Assist. Professor

Cohort 03

Lee Fu Hui
Adjunct Lecturer
Paula Silva
Adjunct Lecturer

Cohort 07

Deniz Manisali
Adjunct Lecturer
Tan Mei Chee
Assoc. Professor

Cohort 11

Mohammed Syafiq
Adjunct Lecturer
Huang Shaoying
Assist. Professor

Cohort 04

Diana Yeo
Adjunct Lecturer
Yang Hui Ying
Associate Professor

Cohort 08

Lawrence Kam
Adjunct Lecturer
Mohan Rajesh Elara Assist. Professor
(Course Lead)

Collaborat.

Teo Su Chern
Adjunct Senior Lecturer

Course Details

Number3.007
PillarASD + EPD
SubjectFreshmore
GradingA+ to F
PrerequisitesN.A.

Weekly Schedule

MondayLecture2.30 to 4.30pm
TuesdayLab session 110.30am to 1.30pm
Lab session 23.30 to 6.30pm

Assessment Criteria

Each final grade will be calculated on the basis of timely and complete submission of assignments, examinations, projects (including in-class presentations), attendance and participation. The weighting of the elements that constitute the grade are as follows. The 2D Project will be a common project that involves all freshmore courses.

Team assignments60% + 10%
Project Part 1
Project Part 2
Project Part 3
Project Part 4
10%
10%
15%
25%
2D Component10%
Individual assignments30% 
10 Activities20% (each activity counts 2%)
Participation4%
Skills4% (1 % each for the completion of 2 out
of 3 Visual Communications, CAD,
Videography, 2% for Collaboration Skills)
End of term survey2% (completion of end-of-term-survey)

Course Policies

Attendance will be taken at the instructors own discretion, but participation will be graded. Coursework submitted within a grace period after the deadline will have a 50% penalty on the score, thereafter will have a 100% penalty.

During class sessions all personal communication devices should be switched to silent mode. The use of social media unrelated to classroom activities (such as for private mail, instant messaging, surfing the internet, reading the news, or playing games) is considered inappropriate and distracting to other people.

For all submitted material, scholarly citations must be used for all printed and digital sources. This is applied to both text and visual material. For citations consult Chicago Manual of Style or Modern Language Association.

Disclaimer